prop_physics and weapons sdk tutorial

tutorial is over here ==================================================================== ok prop_physics are items ingame that can move basicly. so to create one. use the entity tool and instead of info_playerstart type in prop_physics. then place one on the floor. open the propertys and brows for world mdl. im going to use some oil drums and crates. palce thoughs around how u would like. then replace the entity selection from prop_physics to item suit. place that in your character. then repalce that with weapon_crowbar. weapons are always weapon_weapons name there are no odd names to remember. and then place that where u want. then compile your map and play around a bit ============================================ next tutorial is cube map and npcs



http://www.youtube.com/watch?v=F1pc9abfIAY&hl=en

Swiss Tech Multi Tool Road Assistance Kit

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